# ifndef DEF_OBJECTPICKUP
# define DEF_OBJECTPICKUP

# include "Source.h"

# include "ObjectAction.h"

class ObjectPickUp : public ObjectAction
{
	public:

	ObjectPickUp();
	~ObjectPickUp();

	void setPosition( const Ogre::Vector3&);

	unsigned int getObjectType();
	const std::string& getName();

	void init( Renderer*);
	void load( const std::string&, unsigned int);

	private:

	unsigned int myObjectType;
	std::string myName;
};

# endif